DANGER
Step 4 -Then the ticket
taker rushes the information through the lobby (hippocampus) and passes it off
to the usher (aka thalamus) to the front row of seats (survival part of the
brain…aka hypothalamus). This is where the “show” or event excites
us.
Step 5 – The
excitement of the show incites one of three reactions…the Master of
Ceremonies/Announcer (the reptilian brain) tells the audience to rage against
the information (fight response)…or run away as fast as you can (flight
response)…or stay very still and do what you are told even though you are
petrified (freeze and thwart response).
Step 6 – The
audience (body of the person) does what the MC/Announcer tells them to do with
no rational thought.
Step 7 – Then after the danger is gone the
audience in the front row seats (hypothalmus) stays in the seats even after the
event is over to make sure that reaction is remembered just in case the
MC/Announcer shows up again. This way the same reaction can happen faster.
Step 8 – The audience in the front row
(hypothalamus) and the MC/Announcer (reptilian brain) work hard to refuel the
system and add some extra so they are prepared for the next time. Instead of one
hot dog they will eat five…or add extra alcohol while waiting for the game. This
refuel process keep the front row audience and the MC/Announcer look for the
substance that will help them numb the system due to the fear that the previous
“show” will happen again.
Step 9 – Once the audience is refueled, and
then they will try to find activities to keep their attention away from what
might happen…aka the previous show. Many times the front row will buy allot of
souvenirs (compulsive shopping), or will keep going to the restroom to clean up
(compulsive cleaning/washing), or they may even try to use sexual behavior to
get the release of a climax, forcing the system to be very calm (aka
parasympathetic response).